## Shadows and Shades

## Move Action

**Sea of Chaos**

2D6 |
Move |

2 | - Marienberger Trade VesselAn Opportunity for Trade: – Piracy: – |

3 | – Move the Chaos Marauder to the ship’s space. If a ship starts its turn in the same space as the Chaos Marauder Ship, resolve a Chaos Marauder Raid. Chaos Marauder Pirates |

4 | – Roiling MistsSixth Sense: If the ship has a MARINER, it may move one more space, but do not roll on this table. – Trust in Loec: You and an opponent each roll a D6. If your opponent rolls higher, they may move the ship one space, otherwise you may move the ship one space. |

5-9 | – The ship may continue moving. Uneventful |

10 | – Island ReefsThreading the Needle: If the ship has a MARINER, it may keep moving, otherwise the ship stops. – Explore: Roll immediately on the exploration chart of your choice without expending an action to do so. |

11 | - Whirlpool |

12 | - Leviathan |

**Blasted Grounds**

2D6 |
Move |

2 | a |

3 | a |

4 | b |

5 | c |

6 | d |

7 | e |

8 | a |

9 | b |

10 | c |

11 | d |

12 | e |

**Shale Crags**

2D6 |
Move |

2 | a |

3 | a |

4 | b |

5 | c |

6 | d |

7 | e |

8 | a |

9 | b |

10 | c |

11 | d |

12 | e |

**Ghost Mires**

2D6 |
Move |

2 | a |

3 | a |

4 | b |

5 | c |

6 | d |

7 | e |

8 | a |

9 | b |

10 | c |

11 | d |

12 | e |

**Wolds**

2D6 |
Move |

2 | a |

3 | a |

4 | b |

5 | c |

6 | d |

7 | e |

8 | a |

9 | b |

10 | c |

11 | d |

12 | e |